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[Freeciv-Dev] Re: (PR#14998) Memory leak when switching tilesets?
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[Freeciv-Dev] Re: (PR#14998) Memory leak when switching tilesets?

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To: himasaram@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#14998) Memory leak when switching tilesets?
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 27 Dec 2005 02:15:21 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14998 >

Daniel Markstedt wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14998 >
> 
> I've been switching between tilesets a lot recently (while editing) and
> have observed that after 20 or so switches, some changes that I just
> made are not loaded: the tileset stays at its 'older' form. I usually
> have to restart the computer on these occasions.
> 
> Some kind of memory leak, perhaps?

Memory leaks crop up pretty often in the tileset code.  I go through and 
give it a leak check before releases.  But if you want to run it through 
a memory debugger (valgrind is good, on x86/linux) and report any leaks 
you find, I'll fix them sooner.

-jason





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