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[Freeciv-Dev] Re: (PR#14365) battlegroups...
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[Freeciv-Dev] Re: (PR#14365) battlegroups...

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Subject: [Freeciv-Dev] Re: (PR#14365) battlegroups...
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 4 Dec 2005 18:49:19 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14365 >

Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14365 >
> 
> Ok, now it works, and I like it. There is a bug which makes the client
> goto give much too high numbers after using the battlegroups functions for
> a bit, though.

Hmm, I'll have to play with it a bit.

>Also battlegroup numbers are the same (visually) as city
> sizes, which is very confusing when you select a number of units (eg with
> 'y') and some have battlegroup numbers and some have city size numbers.

This is an art problem.  Goto, battlegroup, and city-size numbers all 
use different sprite tags but the different graphics for them haven't 
been made, so the tags all point to the same sprites.

> I
> think these two should be distinct, and perhaps the battlegroup number
> should have precedence.

Surely.

-jason





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