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[Freeciv-Dev] Re: (PR#14707) Ghost settlers
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[Freeciv-Dev] Re: (PR#14707) Ghost settlers

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To: himasaram@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#14707) Ghost settlers
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 27 Nov 2005 17:41:55 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14707 >

Daniel Markstedt wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14707 >
> 
> "Ghost settlers" is one of the ghost unit bugs.
> 
> A ghost settler appear when a newly founded city size 1 gets razed - 
> this has at several occations been the case for me at least. It does 
> not move or found a new city and any unit can stack with it (and it 
> even shows up in the unit selection dialog.) The goto command tries to 
> avoid it's zoc, even though it hasn't one.
> 
> It's gone after 'take'ing another player or after a reload but 
> otherwise linger on for millennia.

Are you sure this is with current svn code?  I thought I fixed this bug 
last week (or thereabouts).

-jason





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