[Freeciv-Dev] Re: (PR#14707) Ghost settlers
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14707 >
Daniel Markstedt wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14707 >
>
> "Ghost settlers" is one of the ghost unit bugs.
>
> A ghost settler appear when a newly founded city size 1 gets razed -
> this has at several occations been the case for me at least. It does
> not move or found a new city and any unit can stack with it (and it
> even shows up in the unit selection dialog.) The goto command tries to
> avoid it's zoc, even though it hasn't one.
>
> It's gone after 'take'ing another player or after a reload but
> otherwise linger on for millennia.
Are you sure this is with current svn code? I thought I fixed this bug
last week (or thereabouts).
-jason
- [Freeciv-Dev] Re: (PR#14707) Ghost settlers,
Jason Short <=
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