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[Freeciv-Dev] Re: (PR#14707) Ghost settlers
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[Freeciv-Dev] Re: (PR#14707) Ghost settlers

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Subject: [Freeciv-Dev] Re: (PR#14707) Ghost settlers
From: "Daniel Markstedt" <himasaram@xxxxxxxx>
Date: Sun, 27 Nov 2005 17:51:01 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14707 >


2005-11-28 kl. 10.41 skrev Jason Short:

>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14707 >
>
> Daniel Markstedt wrote:
>> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14707 >
>>
>> "Ghost settlers" is one of the ghost unit bugs.
>>
>> A ghost settler appear when a newly founded city size 1 gets razed -
>> this has at several occations been the case for me at least. It does
>> not move or found a new city and any unit can stack with it (and it
>> even shows up in the unit selection dialog.) The goto command tries to
>> avoid it's zoc, even though it hasn't one.
>>
>> It's gone after 'take'ing another player or after a reload but
>> otherwise linger on for millennia.
>
> Are you sure this is with current svn code?  I thought I fixed this bug
> last week (or thereabouts).
>
> -jason
>
>

Ah, might not be. That report was delayed for a week or so because of 
smtp server troubles.

Ignore until I can confirm it's still around.

-Daniel





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