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[Freeciv-Dev] Re: (PR#14669) savegames and absent rulesets
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[Freeciv-Dev] Re: (PR#14669) savegames and absent rulesets

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#14669) savegames and absent rulesets
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Fri, 25 Nov 2005 11:27:35 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14669 >

On Tue, 22 Nov 2005, Christian Knoke wrote:
> When I start civclient with a data/ directory which misses that ruleset and
> load a savegame, then the tech tree shows up as 'default' and - I guess -
> some more things will go wrong. No warning is given, even with civclient -d3
>
> If you start a civserver seperately and point it to adir w/o the
> ruleset, connect a civclient to it, and load the game from the chat line,
> also no warning is given, not even in the civserver -d 1

I am not sure what you are saying here, but if you load a savegame, then
the savegame determines which ruleset is to be loaded. This is a
necessary feature.

  - Per





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