[Freeciv-Dev] Re: (PR#14669) savegames and absent rulesets
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14669 >
On Tue, 22 Nov 2005, Christian Knoke wrote:
> When I start civclient with a data/ directory which misses that ruleset and
> load a savegame, then the tech tree shows up as 'default' and - I guess -
> some more things will go wrong. No warning is given, even with civclient -d3
>
> If you start a civserver seperately and point it to adir w/o the
> ruleset, connect a civclient to it, and load the game from the chat line,
> also no warning is given, not even in the civserver -d 1
I am not sure what you are saying here, but if you load a savegame, then
the savegame determines which ruleset is to be loaded. This is a
necessary feature.
- Per
- [Freeciv-Dev] Re: (PR#14669) savegames and absent rulesets,
Per I. Mathisen <=
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