[Freeciv-Dev] Re: (PR#14689) Resource patch, keeping savegame compatibil
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14689 >
Jerome Plut wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14689 >
>
> Here is a new patch (vs. SVN trunk) to handle terrain
> resources separately from specials. I've added a bit of code in
> savegame.c to preserve savegame compatibility:
> - the order of the modifications bits (road, fallout, hut...) is now
> saved into the savefile,
> - when loading an older savefile, default order is used, and there is
> an extra part to take care of special_1 and special_2.
> Again, this changes almost nothing for gameplay, except that it
> allows to define more than two different resource types for one
> terrain type. The patch is quite big, but a large part of it being due
> to some renames, maybe I could split it in two parts (there are not
> much code changes). The motivation of this is that it is a (small)
> step towards defining infrastructure (and so on) via ruleset.
If splitting it into two parts is possible that would be greatly desirable.
-jason
- [Freeciv-Dev] Re: (PR#14689) Resource patch, keeping savegame compatibility,
Jason Short <=
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