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[Freeciv-Dev] Re: (PR#14670) GOTO attack
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[Freeciv-Dev] Re: (PR#14670) GOTO attack

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#14670) GOTO attack
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 22 Nov 2005 13:58:57 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14670 >

Peter Schaefer wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14670 >
> 
> A pathfinding function that could be set up to compute the fastest
> path between a unit and a set of points would be generally useful; in
> this case, this could be used to seed the target area with all tiles
> adjacent to the enemy unit, such that the goto would end immediately.

I don't know what that means.

-jason





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