[Freeciv-Dev] Re: (PR#14670) GOTO attack
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14670 >
Peter Schaefer wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14670 >
>
> A pathfinding function that could be set up to compute the fastest
> path between a unit and a set of points would be generally useful; in
> this case, this could be used to seed the target area with all tiles
> adjacent to the enemy unit, such that the goto would end immediately.
I don't know what that means.
-jason
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