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[Freeciv-Dev] Re: (PR#14670) GOTO attack
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[Freeciv-Dev] Re: (PR#14670) GOTO attack

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To: chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#14670) GOTO attack
From: "Peter Schaefer" <peter.schaefer@xxxxxxxxx>
Date: Tue, 22 Nov 2005 12:45:25 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14670 >

A pathfinding function that could be set up to compute the fastest
path between a unit and a set of points would be generally useful; in
this case, this could be used to seed the target area with all tiles
adjacent to the enemy unit, such that the goto would end immediately.

On 11/22/05, Christian Knoke <chrisk@xxxxxxxxx> wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14670 >
>
>
> SVN HEAD 22 NOV 2005 GTK2
>
> In the attached PNG, a tank takes on step aside, before it attacks the
> cannon on the next tile, instead of a direct attack, with GOTO.
>
> Christian
>
> --
> Christian Knoke            * * *            http://cknoke.de
> * * * * * * * * *  Ceterum censeo Microsoft esse dividendum.
>
>
>
>





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