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[Freeciv-Dev] Re: (PR#9197) Suggestion: tweaking the tech Tree
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[Freeciv-Dev] Re: (PR#9197) Suggestion: tweaking the tech Tree

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To: miky40@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9197) Suggestion: tweaking the tech Tree
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Tue, 22 Nov 2005 09:28:12 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=9197 >

Mike Jing wrote on Nov 22, 07:56 (-0800):
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=9197 >
> 
> > [per - Thu Nov 17 20:42:29 2005]:
> >
> > I suggest you try the latest svn version first to see if not Monarchy is
> > already become interesting enough in its own right. The tech cost change
> > (in 2.0) made Monarchy easier and Republic harder to get to, and the +50%
> > production bonus with Palace that Monarchy gets should make it quite good
> > for some strategies.
> > 
> > I am not opposed to making Republic even harder, but I do not want to risk
> > making Monarchy automatically the best choice, which would be just as bad,
> > since more real choice is what we should aim for.
> 
> Correct me if I'm wrong, but I believe Republic is still far superior
> due to the trade bonus.  This change only makes Monarchy more useful
> before Republic arrives.  There's no danger of it becoming the best choice.

Republic needs 11 tech steps vs. 5 in current default ruleset, while
monarchy stays with 4. This is a strong preference to go for monarchy first
IMHO. Also it delays tech development significantly, as I can say for now
from 1 test game.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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