[Freeciv-Dev] Re: (PR#14443) city walls not visible (effects problem)
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14443 >
Vasco Alexandre da Silva Costa wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14443 >
>
> We make yet another effects query function which gets passed a struct
> unit_class pointer:
> get_city_defense_bonus(defending_city, attacking_unit_class, effect_type).
The effects don't have to be tied to *class* in the ruleset...we only do
it this way for historic reasons. But, that may be the best way to do it...
> Is EFT_DEFEND_BONUS the only one with a problem here?
Unlikely.
-jason
- [Freeciv-Dev] Re: (PR#14628) City walls gone, Jason Short, 2005/11/17
- [Freeciv-Dev] (PR#14443) city walls not visible (effects problem), Jason Short, 2005/11/18
- [Freeciv-Dev] Re: (PR#14443) city walls not visible (effects problem), Per I. Mathisen, 2005/11/19
- [Freeciv-Dev] Re: (PR#14443) city walls not visible (effects problem), Jason Short, 2005/11/19
- [Freeciv-Dev] Re: (PR#14443) city walls not visible (effects problem), Vasco Alexandre da Silva Costa, 2005/11/20
- [Freeciv-Dev] Re: (PR#14443) city walls not visible (effects problem), Vasco Alexandre da Silva Costa, 2005/11/20
- [Freeciv-Dev] (PR#14443) city walls not visible (effects problem), Vasco Alexandre da Silva Costa, 2005/11/20
- [Freeciv-Dev] Re: (PR#14443) city walls not visible (effects problem), Vasco Alexandre da Silva Costa, 2005/11/20
- [Freeciv-Dev] Re: (PR#14443) city walls not visible (effects problem), Vasco Alexandre da Silva Costa, 2005/11/20
- [Freeciv-Dev] Re: (PR#14443) city walls not visible (effects problem), Jason Short, 2005/11/20
- [Freeciv-Dev] Re: (PR#14443) city walls not visible (effects problem),
Jason Short <=
- [Freeciv-Dev] (PR#14443) effects queries give useless results when not passed appropriate parameters, Jason Short, 2005/11/21
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