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[Freeciv-Dev] Re: (PR#14589) New borders, riots, and working city tiles
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[Freeciv-Dev] Re: (PR#14589) New borders, riots, and working city tiles

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Subject: [Freeciv-Dev] Re: (PR#14589) New borders, riots, and working city tiles
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sat, 12 Nov 2005 01:53:07 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14589 >

On Fri, Nov 11, 2005 at 03:27:35PM -0800, Jason Short wrote:

> Per I. Mathisen wrote:

> >>On 11/11/05, Christian Knoke <chrisk@xxxxxxxxx> wrote:

> >>>The attached PNG shows a just conquered city, with new borders code. The
> >>>cities I conquer usually go in riot for 1 or 2 turns, because they have no
> >>>tiles to work on and so no nutrition or luxus.
> >>>
> >>>Not sure whether this is good or bad, intended or a bug. Maybe some more
> >>>tiles should belong to me after I got the city?
> > 
> > 
> > On Fri, 11 Nov 2005, Peter Schaefer wrote:
> > 
> >>I would expect a conquered city to acquire the tiles it has been
> >>working as within its borders.
> > 
> > 
> > Correct. All tiles owned by a border source should become yours on turn
> > end. However, it is possible that a city is border source of no tiles.
> > This can happen if you create a new city inside your own, existing
> > borders. I am not sure how big a problem this is, and what can be done
> > about it.
> 
> This is why I wanted source transferral: when one of your sources (S1) 
> is closer to a tile you own than the tile's source (S2) is, and S1 is 
> close enough that it would be a source for the tile, then the source is 
> changed to S1.

Seems logical.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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