[Freeciv-Dev] Re: (PR#14589) New borders, riots, and working city tiles
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14589 >
Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14589 >
>
>>On 11/11/05, Christian Knoke <chrisk@xxxxxxxxx> wrote:
>>
>>>The attached PNG shows a just conquered city, with new borders code. The
>>>cities I conquer usually go in riot for 1 or 2 turns, because they have no
>>>tiles to work on and so no nutrition or luxus.
>>>
>>>Not sure whether this is good or bad, intended or a bug. Maybe some more
>>>tiles should belong to me after I got the city?
>
>
> On Fri, 11 Nov 2005, Peter Schaefer wrote:
>
>>I would expect a conquered city to acquire the tiles it has been
>>working as within its borders.
>
>
> Correct. All tiles owned by a border source should become yours on turn
> end. However, it is possible that a city is border source of no tiles.
> This can happen if you create a new city inside your own, existing
> borders. I am not sure how big a problem this is, and what can be done
> about it.
This is why I wanted source transferral: when one of your sources (S1)
is closer to a tile you own than the tile's source (S2) is, and S1 is
close enough that it would be a source for the tile, then the source is
changed to S1.
-jason
- [Freeciv-Dev] Re: (PR#14589) New borders, riots, and working city tiles, Peter Schaefer, 2005/11/11
- [Freeciv-Dev] Re: (PR#14589) New borders, riots, and working city tiles, Per I. Mathisen, 2005/11/11
- [Freeciv-Dev] Re: (PR#14589) New borders, riots, and working city tiles,
Jason Short <=
- [Freeciv-Dev] Re: (PR#14589) New borders, riots, and working city tiles, Christian Knoke, 2005/11/12
- [Freeciv-Dev] Re: (PR#14589) New borders, riots, and working city tiles, Per I. Mathisen, 2005/11/19
- [Freeciv-Dev] Re: (PR#14589) New borders, riots, and working city tiles, Per I. Mathisen, 2005/11/19
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