Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2005:
[Freeciv-Dev] Re: (PR#14411) AI doesn't take care about its capitol
Home

[Freeciv-Dev] Re: (PR#14411) AI doesn't take care about its capitol

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Subject: [Freeciv-Dev] Re: (PR#14411) AI doesn't take care about its capitol
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Wed, 2 Nov 2005 14:12:45 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14411 >

On Wed, Nov 02, 2005 at 10:39:43AM -0800, Per I. Mathisen wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14411 >
> 
> On Wed, 2 Nov 2005, Christian Knoke wrote:
> > > Odd. I can't reproduce it.
> >
> > I have just reproduced this with the savegame. Just finish chris' turn. Move
> > your cruiser next to Napoli to find the city empty.
> 
> Ah, I thought Rome was the capitol. True, Napoli is emptied. But those are
> three units, and one of them is a Marine, quite threatening to Napoli
> alone. And the only way you can take Napoli next turn is because you have
> a Cruiser hidden in Genova, which you can use to remove its Musketeer in
> front of Napoli. While I think the AI's move may not have been the best,
> it does not look entirely irrational to me.

I might have a transport with a marine somewhere else to take it.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





[Prev in Thread] Current Thread [Next in Thread]