[Freeciv-Dev] Re: (PR#14411) AI doesn't take care about its capitol
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Subject: |
[Freeciv-Dev] Re: (PR#14411) AI doesn't take care about its capitol |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Wed, 2 Nov 2005 14:12:45 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14411 >
On Wed, Nov 02, 2005 at 10:39:43AM -0800, Per I. Mathisen wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14411 >
>
> On Wed, 2 Nov 2005, Christian Knoke wrote:
> > > Odd. I can't reproduce it.
> >
> > I have just reproduced this with the savegame. Just finish chris' turn. Move
> > your cruiser next to Napoli to find the city empty.
>
> Ah, I thought Rome was the capitol. True, Napoli is emptied. But those are
> three units, and one of them is a Marine, quite threatening to Napoli
> alone. And the only way you can take Napoli next turn is because you have
> a Cruiser hidden in Genova, which you can use to remove its Musketeer in
> front of Napoli. While I think the AI's move may not have been the best,
> it does not look entirely irrational to me.
I might have a transport with a marine somewhere else to take it.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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