Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2005:
[Freeciv-Dev] Re: (PR#14411) AI doesn't take care about its capitol
Home

[Freeciv-Dev] Re: (PR#14411) AI doesn't take care about its capitol

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Subject: [Freeciv-Dev] Re: (PR#14411) AI doesn't take care about its capitol
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Wed, 2 Nov 2005 10:10:20 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14411 >

On Wed, Nov 02, 2005 at 09:42:34AM -0800, Per I. Mathisen wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14411 >
> 
> On Fri, 21 Oct 2005, Christian Knoke wrote:
> > The italian have a lot of cities, but the happily leave their capitol empty
> > for the sake of an attack. This is with server autoattack true.
> >
> > In the original game they even attacked the second engineer instead of
> > protecting their capitol.
> 
> Odd. I can't reproduce it.

I have just reproduced this with the savegame. Just finish chris' turn. Move
your cruiser next to Napoli to find the city empty.

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





[Prev in Thread] Current Thread [Next in Thread]