[Freeciv-Dev] Re: (PR#14411) AI doesn't take care about its capitol
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Subject: |
[Freeciv-Dev] Re: (PR#14411) AI doesn't take care about its capitol |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Wed, 2 Nov 2005 10:10:20 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14411 >
On Wed, Nov 02, 2005 at 09:42:34AM -0800, Per I. Mathisen wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14411 >
>
> On Fri, 21 Oct 2005, Christian Knoke wrote:
> > The italian have a lot of cities, but the happily leave their capitol empty
> > for the sake of an attack. This is with server autoattack true.
> >
> > In the original game they even attacked the second engineer instead of
> > protecting their capitol.
>
> Odd. I can't reproduce it.
I have just reproduced this with the savegame. Just finish chris' turn. Move
your cruiser next to Napoli to find the city empty.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
|
|