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[Freeciv-Dev] Re: Problem compiling gui-sdl client, compile error
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[Freeciv-Dev] Re: Problem compiling gui-sdl client, compile error

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To: Arjan Franzen <Arjan@xxxxxxxxxxxxxxxxx>, Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Problem compiling gui-sdl client, compile error
From: Jason Dorje Short <jdorje@xxxxxxxxxxxx>
Date: Fri, 21 Oct 2005 14:49:53 -0400

Arjan Franzen wrote:

i've succesfully compiled the lot. looks nice, only the (iso)trident was supported.
So what now? ;-) still removing it all now could be a waste.
can someone direct me to some more reading material what client does what best and has what advantage, specifically from dev point of view.
(if there is such a thing present)
would it take a lot of time to get the SDL client up to date to the featureset of the GTK2 one?

The fact that the SDL client uses SDL is no big deal. GTK is almost as good as SDL for drawing and is being much more actively developed.

The SDL client was supposed to give a more game-like (as opposed to application-like) feel to Freeciv. I believe it was modelled after the LGeneral and/or Civ3 interfaces.

And yes, it would take a huge amount of work to give it all the features the GTK client has. The reason is that SDL has no widget set so (for instance) to provide a city report dialog you will have to write your own. But then, no Payciv game has all the features the GTK client has, so if the goal is to attract users from Payciv games, these features may not be necessary.

-jason



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