[Freeciv-Dev] Re: (PR#14365) battlegroups...
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14365 >
Jason Short wrote:
><URL: http://bugs.freeciv.org/Ticket/Display.html?id=14365 >
>
>>>* There is no way to drag-and-select units (the selection rectangle
>>>selects only cities!).
>>>
>>>
>- How does it work with city selection? This is what drag-and-select
>currently does - so should we have both units and cities be selected, or
>do we need separate mouse buttons for selecting each?
>
>
I think having separate buttons for units and cities and only allowing
selection of one type a time is better, because units and cities have
very different operations which can be applied to them. And with
different colors of the selection-rectangle and mouse cursors indicating
which selection-mode is used.
>- What about non-idle units? Do fortified/sentried/autosettlered/orders
>units get selected? Doing so would automatically idle them, which is
>very bad unless it's what you want!
>
>- Do units with low HP get selected?
>
>- What about units with low MP?
>
>
I think the rules for selection should be as simple as possible; every
unit in the selection-rectangle is selected. If there are units that you
don't want to select, then don't select them. Instead, use the
unit-selection several times, to add additional units to the current
selection, and avoid units that you don't want.
>- How do we draw things when more than one unit on the same tile is
>selected?
>
With nice graphics to indicate it...
>How do we let the player know that X units on this tile are
>selected?
>
>
Do you really need to know exactly how many units are selected on each
tile? If you do, then it can be shown with some nice graphics...
>- How does the unit pix on the panel get drawn when more than one unit
>on that tile is in focus?
>
>
All the units in focus can be drawn on the panel (and if too many are
selected to fit in the panel, then indicate that with some graphics)
>- What should the unit info text say when multiple units are selected?
>
>
>
It could say something about the selection. For example: "Current
selection: 5 settlers, 3 explorers".
>Obviously not all of these relate exactly to drag-and-select, but I
>kindof wanted to figure out how to make the interface intuitive and
>elegant before adding more features.
>
>
The only way to be sure, it to test it :)
Andreas R.
- [Freeciv-Dev] Re: (PR#14365) battlegroups..., Jason Short, 2005/10/18
- [Freeciv-Dev] (PR#14365) battlegroups..., Thomas Strub, 2005/10/19
- [Freeciv-Dev] (PR#14365) battlegroups..., Mateusz Stefek, 2005/10/19
- [Freeciv-Dev] Re: (PR#14365) battlegroups..., Jason Short, 2005/10/19
- [Freeciv-Dev] Re: (PR#14365) battlegroups..., Andreas Røsdal, 2005/10/20
- [Freeciv-Dev] Re: (PR#14365) battlegroups..., Jason Short, 2005/10/20
- [Freeciv-Dev] (PR#14365) battlegroups..., Mateusz Stefek, 2005/10/20
- [Freeciv-Dev] Re: (PR#14365) battlegroups...,
Andreas Røsdal <=
- [Freeciv-Dev] Re: (PR#14365) battlegroups..., Jason Short, 2005/10/20
- [Freeciv-Dev] Re: (PR#14365) battlegroups..., Jason Short, 2005/10/21
- [Freeciv-Dev] (PR#14365) battlegroups..., Mateusz Stefek, 2005/10/21
- [Freeciv-Dev] Re: (PR#14365) battlegroups..., Jason Short, 2005/10/21
- [Freeciv-Dev] Re: (PR#14365) battlegroups..., Jason Short, 2005/10/21
- [Freeciv-Dev] Re: (PR#14365) battlegroups..., Jason Short, 2005/10/22
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