[Freeciv-Dev] (PR#14341) server crash with ai and future techs
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14341 >
I was playing a game - a heavily patched server and client, but none of
the patches affect techs. Then there's this crash.
(gdb) bt
#0 0xb7da99e7 in raise () from /lib/tls/libc.so.6
#1 0xb7dab31b in abort () from /lib/tls/libc.so.6
#2 0xb7da2885 in __assert_fail () from /lib/tls/libc.so.6
#3 0x08116b05 in get_invention (pplayer=0x82b11c8, tech=199) at tech.c:62
#4 0x081175ac in base_total_bulbs_required (pplayer=0x82b11c8, tech=199)
at tech.c:423
#5 0x0811756e in total_bulbs_required (pplayer=0x82b11c8) at tech.c:386
#6 0x08128ccb in adjust_building_want_by_effects (pcity=0x8677bc0, id=43)
at aicity.c:488
#7 0x0812a36d in ai_manage_buildings (pplayer=0x82b11c8) at aicity.c:912
#8 0x0805119e in begin_phase (is_new_phase=true) at srv_main.c:546
#9 0x080532d2 in main_loop () at srv_main.c:1554
#10 0x08053cc4 in srv_loop () at srv_main.c:1884
#11 0x080535b3 in srv_main () at srv_main.c:1684
#12 0x0804af69 in main (argc=8, argv=0xbfd47cc4) at civserver.c:242
The city in #6 is owned by me. I am not researching future techs yet!
The year is 1000 and I haven't quite made it to industrialism.
-jason
- [Freeciv-Dev] (PR#14341) server crash with ai and future techs,
Jason Short <=
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