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Subject: [Freeciv-Dev] (PR#14342) savegame incompability looses embassies silently
From: "Christian Knoke" <chrisk@xxxxxxxxx>
Date: Sat, 15 Oct 2005 11:45:19 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14342 >


stable vs. head 15 OCT 2005

A savegame started in 2.0.6 can be continued in 2.0.99 and even after that
continued again in 2.0.6

Loading such a 2.0.99 savegame in 2.0.6 looses all embassies without a
warning.

In the 2.0.6 savegame is

civgame+1280.sav.gz:[player0]
civgame+1280.sav.gz:embassy=18

while in 2.0.99

civgame+1290m.sav.gz:[player0]
civgame+1290m.sav.gz:embassy0=0
civgame+1290m.sav.gz:embassy1=1
civgame+1290m.sav.gz:embassy2=1
civgame+1290m.sav.gz:embassy3=1
civgame+1290m.sav.gz:embassy4=1
civgame+1290m.sav.gz:embassy5=0
civgame+1290m.sav.gz:embassy6=0
civgame+1290m.sav.gz:embassy=0

It looks to me as if the old embassy variable is still present in new
version saves, but not set correctly (always 0).

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.





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