Complete.Org: Mailing Lists: Archives: freeciv-dev: October 2005:
[Freeciv-Dev] Re: (PR#14195) amplio city style conceals terrain
Home

[Freeciv-Dev] Re: (PR#14195) amplio city style conceals terrain

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#14195) amplio city style conceals terrain
From: "Daniel Markstedt" <himasaram@xxxxxxxx>
Date: Sat, 15 Oct 2005 06:14:02 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14195 >

On 2005-10-05, at 08.51, Jason Short wrote:

>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14195 >
>
> The amplio city style that has forests in the city is really bad 
> because
> the forests not only hide the terrain behind the city, they make it 
> look
> like the city is built on forest.  I may have reported this already, 
> I'm
> not sure...but it is very obnoxious.
>
> We could perhaps make much more complicated city graphics where the
> graphic chosen depends on what terrain is behind the city...
>
> -jason
>
>

Another issue with Amplio tileset: The Settler sprite conceal the 
unit's shield. It's very difficult to know to which nation a Settler 
belong just by looking at it. This might be an issue with other Amplio 
unit sprites too.

Daniel





[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] Re: (PR#14195) amplio city style conceals terrain, Daniel Markstedt <=