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[Freeciv-Dev] Re: (PR#14289) Different Gameloss Outcomes
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[Freeciv-Dev] Re: (PR#14289) Different Gameloss Outcomes

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To: badamson@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#14289) Different Gameloss Outcomes
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sat, 15 Oct 2005 05:10:50 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14289 >

On Fri, 14 Oct 2005, Benedict Adamson wrote:
> Here is a patch that provides two ruleset choices: the traditional
> outcome, and changing them all to barbarians. The civ1, civ2 and history
> rulesets use the traditional outcome;

I'm not sure why you call it "traditional outcome" and have this option,
because neither civ1 nor civ2 had this. In any case,

+;     original owners, were possible. All other units and cities are destroyed.
+;     original owners, were possible. Other and cities and units become

I am sure you meant to write 'where' above, not 'were'.

 - Per





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