[Freeciv-Dev] Re: (PR#14289) Different Gameloss Outcomes
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14289 >
Benedict Adamson wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14289 >
>
> Benedict Adamson wrote:
> ...
>
>>Perhaps we could have multiple possible [Gameloss] outcomes? A ruleset option
>>could
>>select which was wanted.
>
> ...
> Jason replied:
>
>>IMO we don't need an option here. The obvious best choice is to make
>>them all barbarians.
>
>
> Here is a patch that provides two ruleset choices: the traditional
> outcome, and changing them all to barbarians. The civ1, civ2 and history
> rulesets use the traditional outcome; the default ruleset uses the new
> outcome. This patch also adds a command 'debug murder <player>', which
> is useful for testing the Gameloss code.
Since civ1 and civ2 didn't have gameloss I don't think the
destruction-of-all-units-and-cities choice can be considered the
"traditional" one.
-jason
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