Complete.Org: Mailing Lists: Archives: freeciv-dev: October 2005:
[Freeciv-Dev] Re: (PR#14289) Different Gameloss Outcomes
Home

[Freeciv-Dev] Re: (PR#14289) Different Gameloss Outcomes

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: badamson@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#14289) Different Gameloss Outcomes
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 14 Oct 2005 18:26:31 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14289 >

Benedict Adamson wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14289 >
> 
> Benedict Adamson wrote:
> ...
> 
>>Perhaps we could have multiple possible [Gameloss] outcomes? A ruleset option 
>>could 
>>select which was wanted.
> 
> ...
> Jason replied:
> 
>>IMO we don't need an option here.  The obvious best choice is to make
>>them all barbarians.
> 
> 
> Here is a patch that provides two ruleset choices: the traditional 
> outcome, and changing them all to barbarians. The civ1, civ2 and history 
> rulesets use the traditional outcome; the default ruleset uses the new 
> outcome. This patch also adds a command 'debug murder <player>', which 
> is useful for testing the Gameloss code.

Since civ1 and civ2 didn't have gameloss I don't think the 
destruction-of-all-units-and-cities choice can be considered the 
"traditional" one.

-jason





[Prev in Thread] Current Thread [Next in Thread]