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[Freeciv-Dev] Re: (PR#14289) Different Gameloss Outcomes
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[Freeciv-Dev] Re: (PR#14289) Different Gameloss Outcomes

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To: badamson@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#14289) Different Gameloss Outcomes
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Thu, 13 Oct 2005 02:30:58 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14289 >

On Wed, 12 Oct 2005, Benedict Adamson wrote:
> I'm playing with the Ancients mopack, using a Gameloss unit. At present,
> if a Gameloss unit is destroyed, all the units and cities belonging to
> the losing nation disappear.
>
> I think that is somewhat unsatisfactory.
...
> Perhaps we could have multiple possible outcomes? A ruleset option could
> select which was wanted.

I'm open to other possibilities. The important part is that a human player
who loses his gameloss unit cannot continue playing, and that this player
counts as having surrendered. If the player continues as a 'dumb' AI or a
barbarian may perhaps work, I have not thought much about it.

  - Per





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