[Freeciv-Dev] Re: (PR#14317) AI message spam
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14317 >
Jason Short wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14317 >
>
> If you sign a ceasefire with an AI, then offer a peace they will say "I
> want to see you keep the ceasefire first."
>
> However if you use the gtk2 diplomacy dialog you can use the spinbox to
> adjust the amount of gold you offer along in the treaty. Each update
> here means a new proposal to the server...which means a new, identical
> message from the AI player. You can easily get hundreds of them
> clogging up the message dialog.
>
> The solution is the AI shouldn't send repeated spam. If the same
> message is to be sent twice in a row it should simply be dropped. This
> should be quite easy to do.
Since such spam can also come from other sources ("The senate will not
allow you to break treaty..."), I think this is best implemented at the
client.
-jason
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