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[Freeciv-Dev] Re: (PR#14317) AI message spam
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[Freeciv-Dev] Re: (PR#14317) AI message spam

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Subject: [Freeciv-Dev] Re: (PR#14317) AI message spam
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 14 Oct 2005 00:25:02 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14317 >

Jason Short wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14317 >
> 
> If you sign a ceasefire with an AI, then offer a peace they will say "I 
> want to see you keep the ceasefire first."
> 
> However if you use the gtk2 diplomacy dialog you can use the spinbox to 
> adjust the amount of gold you offer along in the treaty.  Each update 
> here means a new proposal to the server...which means a new, identical 
> message from the AI player.  You can easily get hundreds of them 
> clogging up the message dialog.
> 
> The solution is the AI shouldn't send repeated spam.  If the same 
> message is to be sent twice in a row it should simply be dropped.  This 
> should be quite easy to do.

Since such spam can also come from other sources ("The senate will not 
allow you to break treaty..."), I think this is best implemented at the 
client.

-jason





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