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[Freeciv-Dev] Re: Ruleset editing (nations)
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Ruleset editing (nations)
From: Marcel Edward Verhagen <marcel@xxxxxxxxxxxxxx>
Date: Sat, 17 Sep 2005 11:42:57 +0200

On Friday 16 September 2005 18:51, Daniel Markstedt wrote:
> > Hello,
> >
> > the amount of work Daniel is actually putting into the nation rulesets
> > let
> > me think how we can take care that no work is lost. Maybe an improved
> > ruling
> > about how rulesets (here nation rulesets) are edited can help.
> >
> > We have some help already at http://www.freeciv.org/index.php/Nations
>
> Thanks for the acknowledgment, Christian. I also think it is very
> important to have clear rules for future contributors.
>
> > - which transcriptions for foreign names? (need help here!)
>
> It should either be:
> - an official/de-facto standard spelling/orthography/transcription of
> the state/organization that govern the nation/people/region.
>
> or
> - a well-known and internationally accepted form.
>

I could try to design an online form for on the freeciv website.

> It would also be nice if it's:
> - readable (for English speakers, typically) and does not contain
> unnecessary or overly exotic accents.
>
> > - contributors add there name to a contributor list placed in
> > comments. Or
> >   is this unnecessary/unwanted?
>
> I think we gave up on that. ;-)
>
> > - geographical hints (at least some) for cities are strongly encouraged
>
> Do you mean natural city names?
>
> > - cities should be placed in order of importance or magnificence (I
> > assume
> >   that the code uses this order if terrain information is not to be
> > used. Is
> >   this correct?)
>
> I think cities should be placed both in order of historical and modern
> importance, as well as chronological order. Otherwise, all your
> nation's famous "magnificent" cities will end up in the limited area
> that is your starting position. In reality (and in the game) a city's
> importance is decided from it's geographical position, not from early
> founding (even though that's important too.) I opt for a stronger focus
> on chronological order.
>
>  From my experience with the current code, cities are basically chosen
> in order of the city list, but are slightly shuffled within that order.
> I suppose that is to randomize the nations' capital cities with every
> game.
>
> > - comments for leaders, placed in the same line after the name,
> > telling who
> >   she was and when she lived, are appreciated. (Maybe we can use this
> > some
> >   later time)
>
> Comments are good. We like comments. :-)
>
> > - waht rules do you suggest for classification/grouping?
>
> - Only independent contemporary states can be considered "Modern"
> - Only nations with independent dynasties before the year 0 can be
> considered "Ancient"
> - Only nations that wasn't a part of another empire during the medieval
> era can be considered "Medieval"
>
> > - flags have to be in SVG
> >
> > Comments?
> >
> > Christian
>
> I agree with your other suggestions.
>
> Daniel



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