[Freeciv-Dev] (PR#13840) more detached-player client fixes
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13840 >
This patch adds yet more fixes for detached players receiving game packets.
-jason
? diff
Index: client/civclient.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/civclient.c,v
retrieving revision 1.231
diff -p -u -r1.231 civclient.c
--- client/civclient.c 29 Aug 2005 13:56:49 -0000 1.231
+++ client/civclient.c 2 Sep 2005 23:32:02 -0000
@@ -508,7 +508,9 @@ void set_client_state(enum client_states
load_ruleset_specific_options();
create_event(NULL, E_GAME_START, _("Game started."));
precalc_tech_data();
- update_research(game.player_ptr);
+ if (game.player_ptr) {
+ update_research(game.player_ptr);
+ }
role_unit_precalcs();
boot_help_texts(); /* reboot */
can_slide = FALSE;
Index: client/control.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/control.c,v
retrieving revision 1.185
diff -p -u -r1.185 control.c
--- client/control.c 25 Aug 2005 20:36:12 -0000 1.185
+++ client/control.c 2 Sep 2005 23:32:02 -0000
@@ -457,7 +457,7 @@ double blink_turn_done_button(void)
static struct timer *blink_timer = NULL;
const double blink_time = 0.5; /* half-second blink interval */
- if (game.player_ptr->is_connected && game.player_ptr->is_alive
+ if (game.player_ptr && game.player_ptr->is_alive
&& !game.player_ptr->phase_done) {
if (!blink_timer || read_timer_seconds(blink_timer) > blink_time) {
int is_waiting = 0, is_moving = 0;
Index: client/options.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/options.c,v
retrieving revision 1.143
diff -p -u -r1.143 options.c
--- client/options.c 2 Sep 2005 22:08:51 -0000 1.143
+++ client/options.c 2 Sep 2005 23:32:03 -0000
@@ -533,10 +533,12 @@ void load_ruleset_specific_options(void)
if (!section_file_load(&sf, name))
return;
- /* load global worklists */
- for (i = 0; i < MAX_NUM_WORKLISTS; i++) {
- worklist_load(&sf, &(game.player_ptr->worklists[i]),
- "worklists.worklist%d", i);
+ if (game.player_ptr) {
+ /* load global worklists */
+ for (i = 0; i < MAX_NUM_WORKLISTS; i++) {
+ worklist_load(&sf, &(game.player_ptr->worklists[i]),
+ "worklists.worklist%d", i);
+ }
}
/* Load city report columns (which include some ruleset data). */
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