[Freeciv-Dev] (PR#13839) [Fwd: Bringing civmanual up-to-date]
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13839 >
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From: - Tue Aug 30 03:08:59 2005
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Subject: [Freeciv-Dev] Bringing civmanual up-to-date
From: Guillaume Melquiond <guillaume.melquiond@xxxxxxxxxxx>
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Date: Tue, 30 Aug 2005 08:00:19 +0200
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Hi,
As explained in http://forum.freeciv.org/viewtopic.php?t=1172 , here are
two trivial patches to be applied on CVS HEAD, so that civmanual can at
least run properly.
The first one touches the core of Freeciv. It prevents get_tech_name
from calling get_player_research by moving away the local variables when
not needed. Otherwise civmanual fails an assertion because its team is
NULL.
The second one deals with civmanual itself. It does a proper setup
through game_init. It also fixes the HTML generation, so that the pages
are described as UTF-8 encoded, and so that the image files are
correctly quoted.
Regards,
Guillaume
Index: common/tech.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/tech.c,v
retrieving revision 1.99
diff -u -r1.99 tech.c
--- common/tech.c 20 Jul 2005 07:19:20 -0000 1.99
+++ common/tech.c 30 Aug 2005 05:44:28 -0000
@@ -588,10 +588,6 @@
**************************************************************************/
const char *get_tech_name(const struct player *pplayer, Tech_type_id tech)
{
- static struct string_vector future;
- int i;
- struct player_research *research = get_player_research(pplayer);
-
/* We don't return a static buffer because that would break anything that
* needed to work with more than one name at a time. */
switch (tech) {
@@ -602,6 +598,11 @@
/* TRANS: "None" tech */
return _("None");
case A_FUTURE:
+ {
+ static struct string_vector future;
+ int i;
+ struct player_research *research = get_player_research(pplayer);
+
/* pplayer->future_tech == 0 means "Future Tech. 1". */
for (i = future.size; i <= research->future_tech; i++) {
char *ptr = NULL;
@@ -616,6 +617,7 @@
future.p[research->future_tech] = mystrdup(buffer);
}
return future.p[research->future_tech];
+ }
default:
/* Includes A_NONE */
if (!tech_exists(tech)) {
Index: manual/civmanual.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/manual/civmanual.c,v
retrieving revision 1.16
diff -u -r1.16 civmanual.c
--- manual/civmanual.c 8 Aug 2005 16:30:24 -0000 1.16
+++ manual/civmanual.c 30 Aug 2005 05:44:57 -0000
@@ -69,10 +69,11 @@
/* This formats the manual for an HTML wiki. */
#ifdef USE_HTML
#define HEADER "<html><head><link rel=\"stylesheet\" type=\"text/css\" "\
- "href=\"manual.css\" /></head><body>\n\n"
+ "href=\"manual.css\"/><meta http-equiv=\"Content-Type\" "\
+ "content=\"text/html; charset=UTF-8\"/></head><body>\n\n"
#define SECTION_BEGIN "<h3>"
#define SECTION_END "</h3>"
-#define IMAGE_BEGIN "<img src="
+#define IMAGE_BEGIN "<img src=\""
#define IMAGE_END ".png\">"
#define SEPARATOR " "
#define TAIL "</body></html>"
@@ -108,6 +109,7 @@
char filename[40];
enum manuals manuals;
+ game_init();
load_rulesets();
for (manuals = 0; manuals < MANUAL_COUNT; manuals++) {
int i;
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