[Freeciv-Dev] Re: (PR#13828) Buying an AI out of existence.
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13828 >
Does gold at least add to ones score, so that this behaviour would
make sense from that angle?
Anyway, maybe the rule for trading cities away should modified by
calculating the AI "profit" from buying tech for a city like:
value(techs):= sum[techs] has(tech)*weight(tech)
value(empire):= total_output_economy(empire)*value(techs)
value(trade):= value(empire after trade)-value(empire before trade);
AI surely would not trade away its last city, since
value(empireaftertrade)==0 and value(empirebeforetrade)>0
and thus value(trade)<0 i.e. not a profit
On 9/1/05, Brian Dunstan <bdunstan149@xxxxxxxxx> wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13828 >
>
> I don't know, in real life, with enough money, you
> could convince the dictator of a small, poor country
> to take up residence in Geneva. Buying the last city
> of an AI just means the ruler takes your bribe money
> to live it up as a private citizen.
>
>
>
> --- Joshua Isom <loneowl@xxxxxxxxxxxxxxxxx> wrote:
>
> >
> > <URL:
> > http://bugs.freeciv.org/Ticket/Display.html?id=13828
> > >
> >
> > If you have enough money, often starting at over
> > 110,000 gold, you can
> > get a treaty with a cease-fire, all their cities(if
> > they don't have a
> > capital, and all but their capital if they have
> > one), and sufficient
> > gold, and that player can be bought out of existence
> > in that turn. The
> > AI seems a little too willing to accept treaties
> > with enough gold, for
> > pretty much anything.
> >
> >
> >
> >
> >
>
>
>
>
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