[Freeciv-Dev] Re: (PR#13621) AI bug (savegame)
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13621 >
Mateusz Stefek wrote:
>>I've debugged this savegame (the settlers unit id is 897) and find out
>>the code which is responsible for the problem:
>>
>>aisettler.c:489
>>
>> if (game.info.borders > 0
>> && ptile->owner != NULL
>> && ptile->owner != pplayer
>> && pplayers_in_peace(ptile->owner, pplayer)) {
>> /* Land theft does not make for good neighbours. */
>> continue;
>> }
>>
>>So this doeasn't work for neutral players, which is the case in this
>>savegame.
But that's not a bug, that's the intended behavior...
-jason
- [Freeciv-Dev] Re: (PR#13621) AI bug (savegame),
Jason Short <=
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