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[Freeciv-Dev] Re: (PR#13544) win32/gtk2: ctrl-right-mouse == right-mouse
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[Freeciv-Dev] Re: (PR#13544) win32/gtk2: ctrl-right-mouse == right-mouse

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To: sds@xxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13544) win32/gtk2: ctrl-right-mouse == right-mouse
From: "Nathan Brazil" <nb@xxxxxxxxxxxxxxx>
Date: Tue, 2 Aug 2005 08:29:11 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13544 >

On Aug 2, 2005, at 8:10 AM, Jason Short wrote:
>
>  From what you say it seems we don't have to worry about simulating
> 3-buttons on mac X11, since X does this for us.  We do have to worry
> about it for mac native, except that GTK doesn't run in mac native yet
> (but this is only a matter of time).
>
> So I guess this means the best choice is just to use
> MODIFIER2-left-click to simulate right-click.
>
> -jason

Yes, we needn't worry about mouse buttons on Mac OS X (Tiger) for now.

As for native GTK+ ports for the Mac, the ones I've seen seem to be  
focusing on 1.x and have been pretty dormant, so it might be a while  
before it happens, if at all.


On Aug 2, 2005, at 8:10 AM, Jason Short wrote:

 From what you say it seems we don't have to worry about simulating 
3-buttons on mac X11, since X does this for us.  We do have to worry 
about it for mac native, except that GTK doesn't run in mac native yet 
(but this is only a matter of time).

So I guess this means the best choice is just to use 
MODIFIER2-left-click to simulate right-click.

-jason

Yes, we needn't worry about mouse buttons on Mac OS X (Tiger) for now.

As for native GTK+ ports for the Mac, the ones I've seen seem to be focusing on 1.x and have been pretty dormant, so it might be a while before it happens, if at all.


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