[Freeciv-Dev] Re: (PR#13543) generic_city_refresh not called
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13543 >
Per I. Mathisen wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13543 >
>
> On Mon, 25 Jul 2005, Jason Short wrote:
>
>>Define the CITY_DEBUGGING macro in city.c (near the top) and run an
>>autogame.Eventually the assertion will fail. This crash is from
>>current cvs with the attached autogame.
>>
>>The problem is surely that generic_city_refresh (which rebuilds the
>>cache) is not being called.
>
> But this is intentional. Calling generic_city_refresh() here would be too
> slow. We just add a building, grab exactly those pieces of data we need,
> remove the building, and then leave the city state exactly as it was
> before.
But how do you know which pieces of data you need?
-jason
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