[Freeciv-Dev] Re: (PR#13543) generic_city_refresh not called
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13543 >
On Mon, 25 Jul 2005, Jason Short wrote:
> Define the CITY_DEBUGGING macro in city.c (near the top) and run an
> autogame.Eventually the assertion will fail. This crash is from
> current cvs with the attached autogame.
>
> The problem is surely that generic_city_refresh (which rebuilds the
> cache) is not being called.
But this is intentional. Calling generic_city_refresh() here would be too
slow. We just add a building, grab exactly those pieces of data we need,
remove the building, and then leave the city state exactly as it was
before.
- Per
- [Freeciv-Dev] Re: (PR#13543) generic_city_refresh not called,
Per I. Mathisen <=
|
|