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[Freeciv-Dev] Re: (PR#13538) AI tax calculation ignores gold bonus
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[Freeciv-Dev] Re: (PR#13538) AI tax calculation ignores gold bonus

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Subject: [Freeciv-Dev] Re: (PR#13538) AI tax calculation ignores gold bonus
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Mon, 25 Jul 2005 16:49:21 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13538 >

On Mon, 25 Jul 2005, Jason Short wrote:
> Note this is just an approximation.It will give the right amount of
> global trade but it may not be distributed equally.But why don't you
> add up the science, luxury, gold separately instead of just adding up
> the trade? Seems like either is O(n).

Because these values are dependent on tax settings, which is what we are
iterating through to find the optimal setting?

Or do you suggest going through a city iterate refresh and reading for
each tax setting combination? That would be seriously slow.

  - Per





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