[Freeciv-Dev] (PR#13538) AI tax calculation ignores gold bonus
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Subject: |
[Freeciv-Dev] (PR#13538) AI tax calculation ignores gold bonus |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Mon, 25 Jul 2005 07:08:45 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13538 >
The Ai tax calculation ignores the gold bonus cities might have, and may
therefore raise taxes unnecessarily high. In one test game I saw taxes
twice what they had to be.
The problem is not straight-forward to solve, however, due to the way this
code is optimized: Trade is counted for all cities, then all trade is
distributed to tax/sci/lux for various combinations of tax settings.
- Per
- [Freeciv-Dev] (PR#13538) AI tax calculation ignores gold bonus,
Per I. Mathisen <=
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