[Freeciv-Dev] Re: (PR#13497) City dialog as tab
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Subject: |
[Freeciv-Dev] Re: (PR#13497) City dialog as tab |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Wed, 20 Jul 2005 15:57:16 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13497 >
On Wed, 20 Jul 2005, Vasco Alexandre da Silva Costa wrote:
> I think the numeric labels of this should be at a fixed position. Maybe
> centered.
What should happen when the 'progress bar' catches up with the text?
Perhaps it should be put in a separate column.
> There is not enough semantic separation between the built buildings list
> on the left and the worklist on the right. That got my head scratching for
> a while. :-)
Ok.
> You pick stuff to add to the worklist using the "add to production queue"
> dropdown right?
Right.
> But where is the current production?
The top item in the worklist. Ok, that was not clearly shown. Perhaps this
should be highlighted and explained by text too.
> The info column takes way too much space and should be a popup.
Agreed.
> I would put citizens on top of outputs.
Agreed.
> PS: I actually made a patch which made a 2D graphic foodbox once, but I
> never added it to the client because it used too much space.
The trick is to squeeze the icons together as they become many so that
they can fit inside a 'progress bar' like space, just like in Moo2.
- Per
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