[Freeciv-Dev] Re: (PR#13498) Pyramids rule change
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13498 >
On 7/20/05, Per I. Mathisen <per@xxxxxxxxxxx> wrote:
>
> So I made the Pyramids a corruption-limiting wonder instead. It gives 100%
> less corruption to the city it is built in, and 25% less corruption in all
> other cities. We did lack a corruption reducing wonder.
Ok, but now a new wonder for saving food is needed ;-)
Obviously, every nation NOT building a Hoover Dam should get a food bonus ;-)
Actually the logic for the pyramids was a bit flawed since I suppose
building the pyramids was made possible by food excess, not the other
way around.
On 7/20/05, Per I. Mathisen <per@xxxxxxxxxxx> wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13498 >
>
> Perhaps this can help the granary discussion.
>
> I always felt there was something wrong with a pyramid giving increased
> food production. This was someone's burial chamber, and the only useful
> purpose it would serve would be to impress the people who built it and
> make them feel small by comparison so that they would be more loyal to
> their rulers.
>
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