[Freeciv-Dev] (PR#13498) Pyramids rule change
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Subject: |
[Freeciv-Dev] (PR#13498) Pyramids rule change |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Wed, 20 Jul 2005 11:12:27 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13498 >
Perhaps this can help the granary discussion.
I always felt there was something wrong with a pyramid giving increased
food production. This was someone's burial chamber, and the only useful
purpose it would serve would be to impress the people who built it and
make them feel small by comparison so that they would be more loyal to
their rulers.
So I made the Pyramids a corruption-limiting wonder instead. It gives 100%
less corruption to the city it is built in, and 25% less corruption in all
other cities. We did lack a corruption reducing wonder.
- Per
Index: data/default/effects.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/effects.ruleset,v
retrieving revision 1.10
diff -u -r1.10 effects.ruleset
--- data/default/effects.ruleset 10 May 2005 19:08:55 -0000 1.10
+++ data/default/effects.ruleset 20 Jul 2005 18:08:27 -0000
@@ -1371,11 +1371,21 @@
}
[effect_pyramids]
-name = "Growth_Food"
+name = "Output_Waste_Pct"
value = 25
reqs =
{ "type", "name", "range"
"Building", "Pyramids", "Player"
+ "OutputType", "Trade", "Local"
+ }
+
+[effect_pyramids]
+name = "Output_Waste_Pct"
+value = 75
+reqs =
+ { "type", "name", "range"
+ "Building", "Pyramids", "City"
+ "OutputType", "Trade", "Local"
}
[effect_seti_program]
Index: data/default/buildings.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/buildings.ruleset,v
retrieving revision 1.73
diff -u -r1.73 buildings.ruleset
--- data/default/buildings.ruleset 26 Jun 2005 16:01:37 -0000 1.73
+++ data/default/buildings.ruleset 20 Jul 2005 18:08:28 -0000
@@ -1387,9 +1387,9 @@
sound = "w_pyramids"
sound_alt = "w_generic"
helptext = _("\
-The amount of stored food lost when one of your cities grows or shrinks\
- is reduced by 25%. This helps a city to grow faster and more easily\
- withstand famine. Cumulative with Granary.\
+The great pyramids impress your people and make them more loyal.\
+ Corruption in the city you build it decreases by 100%, and in\
+ all other cities by 25%.\
")
[building_seti_program]
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