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[Freeciv-Dev] Re: (PR#13399) Granary Not Working - FreeCiv 2.02 (Fedora
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[Freeciv-Dev] Re: (PR#13399) Granary Not Working - FreeCiv 2.02 (Fedora

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To: jasoltow@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13399) Granary Not Working - FreeCiv 2.02 (Fedora Core 4)
From: "Peter Schaefer" <peter.schaefer@xxxxxxxxx>
Date: Tue, 19 Jul 2005 11:27:36 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13399 >

My brain seems to remember that the food box of civ1.0 was half full
after having grown with a granary, although i suppose that concept
doesn't make much sense if you think about the granary actually
halving food loss .. if this is true, the actual bonus of the granary
was more.. I was never aware of the difference :-P

On 7/19/05, Jason Short <jdorje@xxxxxxxxxxxxxxxxxxxxx> wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13399 >
> 
> And finally...this patch should fix the same code bugs for the
> development version.  I believe the rulesets for the dev version are
> correct (default and history have cumulative but weakened effects).
> 
> -jason
> 
> 
> 
> 
> Index: server/cityturn.c
> ===================================================================
> RCS file: /home/freeciv/CVS/freeciv/server/cityturn.c,v
> retrieving revision 1.323
> diff -p -u -r1.323 cityturn.c
> --- server/cityturn.c   4 Jul 2005 17:48:38 -0000       1.323
> +++ server/cityturn.c   19 Jul 2005 18:08:28 -0000
> @@ -460,10 +460,12 @@ static void city_increase_size(struct ci
>  {
>    struct player *powner = city_owner(pcity);
>    bool have_square;
> -  int savings_pct = granary_savings(pcity), new_food;
> +  int foodloss_pct = 100 - granary_savings(pcity);
>    bool rapture_grow = city_rapture_grow(pcity); /* check before size 
> increase! */
> 
>    if (!city_can_grow_to(pcity, pcity->size + 1)) { /* need improvement */
> +    int new_food;
> +
>      if (get_current_construction_bonus(pcity, EFT_SIZE_ADJ) > 0
>          || get_current_construction_bonus(pcity, EFT_SIZE_UNLIMIT) > 0) {
>        notify_player_ex(powner, pcity->tile, E_CITY_AQ_BUILDING,
> @@ -477,20 +479,21 @@ static void city_increase_size(struct ci
>      }
>      /* Granary can only hold so much */
>      new_food = (city_granary_size(pcity->size)
> -               * (100 * 100 - game.info.aqueductloss * (100 - savings_pct))
> +               * (100 * 100 - game.info.aqueductloss * foodloss_pct)
>                 / (100 * 100));
>      pcity->food_stock = MIN(pcity->food_stock, new_food);
>      return;
>    }
> 
> -  pcity->size++;
> -  /* Do not empty food stock if city is growing by celebrating */
> -  if (rapture_grow) {
> -    new_food = city_granary_size(pcity->size);
> -  } else {
> -    new_food = city_granary_size(pcity->size) * savings_pct / 100;
> +  /* Take away food before increasing the population (which affects foodbox
> +   * size).  Don't take away food for rapture growth.  Allow food to
> +   * carry over where applicable. */
> +  if (!rapture_grow) {
> +    pcity->food_stock -= city_granary_size(pcity->size) * foodloss_pct / 100;
>    }
> -  pcity->food_stock = MIN(pcity->food_stock, new_food);
> +
> +  /* Increase size *after* growing. */
> +  pcity->size++;
> 
>    /* If there is enough food, and the city is big enough,
>     * make new citizens into scientists or taxmen -- Massimo */
> 
> 
>





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