[Freeciv-Dev] Re: (PR#13474) a city_production struct
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13474 >
On Sun, 17 Jul 2005, Jason Short wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13474 >
>
> Vasco Alexandre da Silva Costa wrote:
> >>Why does a unique identifier need to be an integer rather than a pointer
> >>or a struct?
> >
> > Serialization. An integer is serializable and a pointer is not. This is
> > important for network transmission of data and savedgames.
>
> Of course you can serialize a struct. We do exactly that with
> req_sources. It doesn't even take any extra code (the analogue of
> req_get_values would be needed inside cid_create anyway).
Right. But weren't you turning it into pointers?
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
- [Freeciv-Dev] Re: (PR#13474) a city_production struct, Benoit Hudson, 2005/07/14
- [Freeciv-Dev] Re: (PR#13474) a city_production struct, Jason Short, 2005/07/14
- [Freeciv-Dev] Re: (PR#13474) a city_production struct, Vasco Alexandre da Silva Costa, 2005/07/15
- [Freeciv-Dev] Re: (PR#13474) a city_production struct, Vasco Alexandre da Silva Costa, 2005/07/15
- [Freeciv-Dev] Re: (PR#13474) a city_production struct, Benoit Hudson, 2005/07/15
- [Freeciv-Dev] Re: (PR#13474) a city_production struct, Jason Short, 2005/07/15
- [Freeciv-Dev] Re: (PR#13474) a city_production struct, Jason Short, 2005/07/15
- [Freeciv-Dev] Re: (PR#13474) a city_production struct, Vasco Alexandre da Silva Costa, 2005/07/16
- [Freeciv-Dev] Re: (PR#13474) a city_production struct, Jason Short, 2005/07/17
- [Freeciv-Dev] Re: (PR#13474) a city_production struct,
Vasco Alexandre da Silva Costa <=
- [Freeciv-Dev] Re: (PR#13474) a city_production struct, Jason Short, 2005/07/18
- [Freeciv-Dev] (PR#13474) a city_production struct, Jason Short, 2005/07/23
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