[Freeciv-Dev] Re: (PR#13474) a city_production struct
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13474 >
> Wastes less memory, makes it more obvious there can only be one item at a
> time, etc.
where "etc" maps to "more likely to call unit_type functions on a
impr_type and crash in mysterious ways. Unions are dangerous; unless
we're extremely pinched on space (which for city structs we aren't)
they are to be avoided.
Of course, currently we're likely to occasionally use an
improvement-type index as a unit-type.
- [Freeciv-Dev] Re: (PR#13474) a city_production struct, Benoit Hudson, 2005/07/14
- [Freeciv-Dev] Re: (PR#13474) a city_production struct, Jason Short, 2005/07/14
- [Freeciv-Dev] Re: (PR#13474) a city_production struct, Vasco Alexandre da Silva Costa, 2005/07/15
- [Freeciv-Dev] Re: (PR#13474) a city_production struct, Vasco Alexandre da Silva Costa, 2005/07/15
- [Freeciv-Dev] Re: (PR#13474) a city_production struct,
Benoit Hudson <=
- [Freeciv-Dev] Re: (PR#13474) a city_production struct, Jason Short, 2005/07/15
- [Freeciv-Dev] Re: (PR#13474) a city_production struct, Jason Short, 2005/07/15
- [Freeciv-Dev] Re: (PR#13474) a city_production struct, Vasco Alexandre da Silva Costa, 2005/07/16
- [Freeciv-Dev] Re: (PR#13474) a city_production struct, Jason Short, 2005/07/17
- [Freeciv-Dev] Re: (PR#13474) a city_production struct, Vasco Alexandre da Silva Costa, 2005/07/18
- [Freeciv-Dev] Re: (PR#13474) a city_production struct, Jason Short, 2005/07/18
- [Freeciv-Dev] (PR#13474) a city_production struct, Jason Short, 2005/07/23
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