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[Freeciv-Dev] Re: (PR#13427) Border size
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[Freeciv-Dev] Re: (PR#13427) Border size

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To: Peter Schaefer <peter.schaefer@xxxxxxxxx>
Cc: Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: (PR#13427) Border size
From: oberon <oberon@xxxxxxxxxxxx>
Date: Mon, 11 Jul 2005 11:07:24 -0400 (EDT)


On Sun, 10 Jul 2005, Peter Schaefer wrote:

> Well, I have never seen the borders of e.g. Canada expand or collapse
> just because Canada "raised the luxury rate" e.g. for centennial
> celebrations.

This is a very good point. However, you're talking about modern times. 
Pledging allegiance to a different ruler because of a perceived benefit 
from the current impressions of that ruler's kingdom is not something 
that happens now. I'd imagine that someone with a background in history 
could say yea/nay whether it used to happen, however.

> Apart from being unrealistic, changing borders will leave units
> suddenly on enemy territory, which causes no end of additional
> problems.

Actually, this is extremely realistic in some ways. Border disputes, 
especially as the populace becomes more negative towards one power or 
another, have great historical precident. This also adds the same thing 
culture added for Civ3: a way for a benevolent ruler to pressure his 
opponents with something other than military force.

> I still do like your idea of happiness or something else(city size?)
> affecting claiming land first by increasing distance.

I think happiness is better than city size here, mainly for balance 
reasons. I suspect the need to not only have citizens, but have them 
happy, would be another complication for smallpoxers.

--oberon

> On 7/10/05, oberon <oberon@xxxxxxxxxxxx> wrote:
> > Borders couldn't be static, they would have to be dynamic. So you can
> > raise your luxury rate to increase borders and try to convert nearby
> > cities (see bread and circus for a historical lesson in how maintainable
> > this is, however), but if you drop the rate, your borders would collapse.
> > 
> > This idea will make more sense to someone who has played a lot of Civ3, of
> > course. I'm not sure if any of the devs have.
> > 
> > --oberon
> > 
> > On Sat, 9 Jul 2005, Peter Schaefer wrote:
> > 
> > > On 7/9/05, oberon <oberon@xxxxxxxxxxxx> wrote:
> > > >
> > > > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13427 >
> > > >
> > > > First, I'd like to apologize that this isn't attached to the relevant
> > > > thread. Unfortunately, I lack an RT account and have no idea how to do
> > > > this otherwise.
> > >
> > > Joining the freeciv-dev mailing list is one way to give feedback to bugs.
> > > It seems borders are moving towards being more static, that is claimed
> > > lands stays claimed.
> > > There is still room for your idea of happiness, but your idea leaves
> > > room for cheating if borders are static by raising luxury rate
> > >
> > 
> >
> 




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