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[Freeciv-Dev] Re: (PR#6977) Wish List: Goto into unknown area
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[Freeciv-Dev] Re: (PR#6977) Wish List: Goto into unknown area

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To: per@xxxxxxxxxxx, ue80@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6977) Wish List: Goto into unknown area
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 2 Jul 2005 12:43:34 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=6977 >

Marko Lindqvist wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=6977 >
> 
> Jason Short wrote:
> 
>>1.  For sea and land units the unknown move cost is twice what the worst
>>possible cost is.  This is 2*SINGLE_MOVE for sea and is calculated
>>on-demand (slow!) for land.
> 
>   Unknown move cost should be cached by the unit class.

Yes.  Actually we just need a highest_move_cost value storing the
terrain max move cost.

-jason





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