[Freeciv-Dev] Re: (PR#6977) Wish List: Goto into unknown area
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=6977 >
Marko Lindqvist wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=6977 >
>
> Jason Short wrote:
>
>>1. For sea and land units the unknown move cost is twice what the worst
>>possible cost is. This is 2*SINGLE_MOVE for sea and is calculated
>>on-demand (slow!) for land.
>
> Unknown move cost should be cached by the unit class.
Yes. Actually we just need a highest_move_cost value storing the
terrain max move cost.
-jason
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