[Freeciv-Dev] Re: (PR#6977) Wish List: Goto into unknown area
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=6977 >
Jason Short wrote:
>
> 1. For sea and land units the unknown move cost is twice what the worst
> possible cost is. This is 2*SINGLE_MOVE for sea and is calculated
> on-demand (slow!) for land.
Unknown move cost should be cached by the unit class.
- ML
- [Freeciv-Dev] Re: (PR#6977) Wish List: Goto into unknown area,
Marko Lindqvist <=
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