[Freeciv-Dev] (PR#13342) pubserver 2.0 crash in found_new_tech
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13342 >
> [jdorje - Tue Jun 28 02:25:58 2005]:
> That should work. Could you make a patch for it?
Err, sorry, what I meant was: I don't think that's a good way to do it
(see previous email). Sorry for the confusion...
We could take elfstone's "simple" patch for choose_random_tech. I can't
see any problems with using that. But it might be better just to leave
the buglet in 2.0 or to use the full fix (as in 13354).
-jason
- [Freeciv-Dev] Re: (PR#13342) pubserver 2.0 crash in found_new_tech, Benoit Hudson, 2005/06/27
- [Freeciv-Dev] (PR#13342) pubserver 2.0 crash in found_new_tech, Jason Short, 2005/06/27
- [Freeciv-Dev] (PR#13342) pubserver 2.0 crash in found_new_tech, Jason Short, 2005/06/27
- [Freeciv-Dev] (PR#13342) pubserver 2.0 crash in found_new_tech, Jason Short, 2005/06/27
- [Freeciv-Dev] (PR#13342) pubserver 2.0 crash in found_new_tech, Mateusz Stefek, 2005/06/27
- [Freeciv-Dev] (PR#13342) pubserver 2.0 crash in found_new_tech, Mateusz Stefek, 2005/06/27
- [Freeciv-Dev] (PR#13342) pubserver 2.0 crash in found_new_tech, Mateusz Stefek, 2005/06/27
- [Freeciv-Dev] Re: (PR#13342) pubserver 2.0 crash in found_new_tech, Jason Short, 2005/06/27
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