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[Freeciv-Dev] (PR#13231) a tileset priority
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[Freeciv-Dev] (PR#13231) a tileset priority

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Subject: [Freeciv-Dev] (PR#13231) a tileset priority
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 9 Jun 2005 11:36:01 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13231 >

> [per - Wed Jun 08 09:49:14 2005]:

> Even better if you could also run through the tileset's graphics, and see
> if you can find a tileset that matches 100% to what your ruleset needs (ie
> you have primary graphics for every ruleset entity).

Yes.  But even in that case you want to pick the highest-priority
matching tileset.  The priority system isn't intended to be used for
matching tileset capabilities; it's just for picking a default tileset
the first time the game is run.

-jason




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