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[Freeciv-Dev] Re: (PR#13231) a tileset priority
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[Freeciv-Dev] Re: (PR#13231) a tileset priority

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13231) a tileset priority
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Wed, 8 Jun 2005 02:49:15 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13231 >

On Tue, 7 Jun 2005, Jason Short wrote:
> This patch adds a priority number to each tileset.
>
> When loading for the first time, the highest-priority tileset is used.
> This replaces the old method of hard-coding the preferred tileset's
> name.It'll work better with add-on tilesets (but only if they're added
> on before the first time the game is run...).

Even better if you could also run through the tileset's graphics, and see
if you can find a tileset that matches 100% to what your ruleset needs (ie
you have primary graphics for every ruleset entity).

  - Per





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