[Freeciv-Dev] Re: (PR#13153) Alliances and stacking
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13153 >
Uhm, there are of course still problems left, since this(see quoted)
calls for other feature requests:
- don't kill allied units in a stack that has been attacked
(this selective killing is IMHO better than to allow allies to
protect the enemy)
- clients should display enemies units in a stack atop of allies
units. This could be the best defender.
- the function which returns the best defender on a tile needs to use
the attacking player as an argument to distinguish several situations,
i.e. to ignore allies as defenders.
On 5/22/05, Peter Schaefer <peter.schaefer@xxxxxxxxx> wrote:
> I think allied stacking outside of cities and ferries should stay,
> although you might change the rules to make the stack checks return
> earlier:
>
> e.g. allow attacking any stack with at least one unallied unit
> found(after all it is their problem if they are allied to the enemy
> :-P ).
>
> Without stacking, there is not as much of a feeling of being allied;
> even a few workers could stop you from sending reinforcements. Also,
> you need to ignore allied ZOC.
>
> So:
> - allow stacking, unless:
> - target tile is not an allied city
> maybe: - if we are a transport, and the target tile is no allied transport
> (This would avoid problems with ferrying the wrong passengers for sure)
>
> Regarding the fortresses, I have a feeling that eventually it might be
> best to treat fortresses as cities without population, not as terrain
> improvements. This allows extending borders with a fortress without
> changing the borders code and maybe even in the future to have
> fortress improvements. A newly built fortress would have a wall city
> improvement, maybe.
>
> Greetings,
> --Peter
>
> On 5/21/05, Benoit Hudson <bh@xxxxxxxxxxxxxxxxxxx> wrote:
> >
> > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13153 >
> >
> > On Sat, May 21, 2005 at 04:26:43AM -0700, Per I. Mathisen wrote:
> > > Opinions?
> >
> > It drives me nuts when "friendly" units make it impossible for me to
> > irrigate my fields or use the roads I've painstakingly built. These issues
> > need to be dealt with somehow, and I don't know a better (in terms of
> > micromanagement and ease of use) way than stacking with allies.
> >
> > I'm less wedded to the idea of allied ferries.
> >
> > -- Benoît
> >
> >
> >
> >
> >
>
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