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[Freeciv-Dev] Re: (PR#13153) Alliances and stacking
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[Freeciv-Dev] Re: (PR#13153) Alliances and stacking

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#13153) Alliances and stacking
From: "Peter Schaefer" <peter.schaefer@xxxxxxxxx>
Date: Sat, 21 May 2005 16:37:07 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13153 >

I think allied stacking outside of cities and ferries should stay,
although you might change the rules to make the stack checks return
earlier:

e.g. allow attacking any stack with at least one unallied unit
found(after all it is their problem if they are allied to the enemy
:-P ).

Without stacking, there is not as much of a feeling of being allied;
even a few workers could stop you from sending reinforcements. Also,
you need to ignore allied ZOC.

So:
- allow stacking, unless:
  - target tile is not an allied city
  maybe: - if we are a transport, and the target tile is no allied transport
  (This would avoid problems with ferrying the wrong passengers for sure)

Regarding the fortresses, I have a feeling that eventually it might be
best to treat fortresses as cities without population, not as terrain
improvements. This allows extending borders with a fortress without
changing the borders code and maybe even in the future to have
fortress improvements. A newly built fortress would have a wall city
improvement, maybe.

Greetings,
 --Peter

On 5/21/05, Benoit Hudson <bh@xxxxxxxxxxxxxxxxxxx> wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=13153 >
> 
> On Sat, May 21, 2005 at 04:26:43AM -0700, Per I. Mathisen wrote:
> > Opinions?
> 
> It drives me nuts when "friendly" units make it impossible for me to
> irrigate my fields or use the roads I've painstakingly built.  These issues
> need to be dealt with somehow, and I don't know a better (in terms of
> micromanagement and ease of use) way than stacking with allies.
> 
> I'm less wedded to the idea of allied ferries.
> 
>         -- Benoît
> 
> 
> 
> 
>





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