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[Freeciv-Dev] (PR#13009) Island-based generator
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[Freeciv-Dev] (PR#13009) Island-based generator

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Subject: [Freeciv-Dev] (PR#13009) Island-based generator
From: "Thomas Müller" <lists@xxxxxxxxxxx>
Date: Sun, 8 May 2005 15:44:47 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=13009 >

Hi.. i played lots of freeciv games with islandbased generator now, and i 
think a very important factor to win is to find a second island. The problem 
is, that sometimes you just have to go round your ilsand and find a new 
island, because there is only 1 ocean tile between them, then its quite easy 
to expand fast. 
Sometimes you have to go with your trireme one square to the open see and back 
to find a new island, because they are 2 tiles apart, which is some more 
work.

It only gets messy, if you cant find a new island at all with triremes without 
risking to loose them, and then you have a big disandvantage towards the 
other players.

Since islandbased generator says "fair but boring" i think something should be 
done about it..

Any ideas? Interest? I could look at the code myself, it you agree with me.

Thomas
-- 
Werfen Sie leere Konservendosen nicht weg! Bewahren Sie sie auf! Nach
einigen Jahren haben Sie dann eine schöne Sammlung alter Konservendosen.






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