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[Freeciv-Dev] Re: (PR#12920) Changed generator in documentation
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Subject: [Freeciv-Dev] Re: (PR#12920) Changed generator in documentation
From: "Marcel Edward Verhagen" <marcel@xxxxxxxxxxxxxx>
Date: Fri, 29 Apr 2005 05:33:24 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12920 >

Op donderdag 28 april 2005 17:17, schreef Jordi Negrevernis i Font:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12920 >
>
>
>     BTW,  the generator option has changed... and there is a new option
> 'startpos'...
>

Ok, but I am not sure about the changed text.



--- /home/marcel/freeciv/doc/HOWTOPLAy  2005-04-29 14:30:43.000000000 -0400
+++ /home/marcel/freeciv/doc/HOWTOPLAY  2005-04-29 14:31:33.000000000 -0400
@@ -185,13 +185,14 @@
        That alters the map generation process.  If you play Freeciv
 a few times without changing this setting, you are sure to hear of (or
 experience) the horrors of a tiny island.  Tiny Island Syndrome (TIS)
-is known to make people go insane.  To fix this, our loving and kind
-coders installed the generator option.  When set to 1, it gives the 
-normal map, with islands of different (and possibly unfair) sizes.
-But when set to 2, 3, or 4, it generates islands of equal size 
-(sometimes with some smaller islands thrown in).  This way, nobody 
-can whine about losing "on account of that d**ned island."
+is known to make people go5 insane.  To fix this, our loving and kind
+coders installed the generator option.  
+- When set to 1, it gives the map using a random hight generator, with islands 
of different (and possibly unfair) sizes.
+- When set to 2 it generates the map using a pseudo fractail hight generator. 
This means that the mountains and the hills will be placed according to 
everlasting mathematical figure.
+- 3 generates islands of equal size (sometimes with some smaller islands 
thrown in).  This way, nobody can whine about losing "on account of that d**ned 
island."
+- The 0 is used for premade maps. (Load a map by typing in /load 
/dir/savegame.sav.gz in the input field at the bottom of the screen, in this 
way it is possible to change the settings of a game. Use the map editor to 
change a map.)
 
+Below the generator option there is the startpos option. This setting 
determines how much players are placed on the same continent. Each generator 
option has its own default startpos value. Wich is loaded when the startpos is 
0. (The default startpos for the fractail hight generator is 3. Wich means that 
the generator will try to place all the players on the same continent.
 
 Q. Should I make the game easier by increasing the starting gold?
 

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