[Freeciv-Dev] Re: (PR#12926) output_type structure
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12926 >
Benoit Hudson wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12926 >
>
> On Thu, Apr 28, 2005 at 11:38:09AM -0700, Jason Short wrote:
>
>><URL: http://bugs.freeciv.org/Ticket/Display.html?id=12926 >
>>
>>For further gen-output work we need an output_type structure. This
>>patch adds it. It's pretty straightforward.
>
> Would it be worthwhile to write a code generator to do this kind of
> thing? We have lots of enums with corresponding get_enum_name functions
> and arrays, every one of them prone to mismatches.
I don't think so, because in most cases the goal is to move the
structure info out into the ruleset. The statically initialized arrays
are just a temporary measure (at least for the output type; the same was
done for buildings, specialists, terrains, etc.).
-jason
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